Īn essay by "Thieving Magpie" of Team Liquid explained the difference between the original and remastered versions, stating that the StarCraft engine generated such "classic" gameplay because of its awkward compromises between a flat 2D engine and the forced isometric perspective it presents to the player. Lemon Sky Studios partnered with Blizzard to provide most of the remastered art assets. Blizzard's Robert Bridenbecker and Pete Stilwell explained to Team Liquid that in almost every respect that Brood War fans care about, StarCraft: Remastered will be the same as Brood War, as it's the same client powering each version. Players who purchased the title in advance of its release received alternative aesthetic options for in-game assets in both the remaster and StarCraft II. The developer said that their "classic games team" plans to further support the community after the remaster's launch, and will look for feedback on ideas such as voice chat integration. The remaster was released on macOS and Windows on August 14, 2017. It was also announced that later that week, Blizzard would make the original games-the StarCraft Anthology-free to download and would include an update with some of the remaster's features, including the ability to run on modern computers. Blizzard's president publicly announced the remaster in late March 2017 at a StarCraft event in Seoul, South Korea. Professional StarCraft players from South Korea, including Flash, Bisu, and Jaedong, gave the company feedback during several playtests. The game's original artist returned to assist with development. Development īlizzard Entertainment developed the remaster over a year. Additionally, players can switch between the original and new graphics and view new zoomed perspectives for players to appreciate the remaster's new level of detail. Players can pair their online accounts from the original game with Blizzard's modern online accounts to continue their win/loss statistics into the remaster. Its online features are updated to support Blizzard's modern suite, including improved multiplayer matchmaking, social integration with other Blizzard games, and saved settings on Blizzard's cloud computers such that player campaign progress, replays, custom maps, and keybindings are synced wherever the player opens the game. Its remastered graphics support up to 4K ultra-high-definition resolution, and its original soundtrack and sound effects are re-recorded. StarCraft: Remastered retains the gameplay of the original, but updates its graphics and sound. See also: Gameplay of StarCraft and Gameplay of StarCraft: Brood War It received favorable reviews upon release, with many critics praising its success in updating the visuals while leaving the gameplay unchanged. The remaster features redone visuals and sound assets while still using the same engine as the original, which allows for cross-play compatibility across both versions. Prior to release, the original StarCraft and its expansion were both made free to download and play. StarCraft: Remastered was the first project released by the "Classic Games division", a team at Blizzard focused on updating and remastering some of their older titles, with an initially announced focus on StarCraft, Diablo II, and Warcraft III. The remaster was developed over the period of a year and included playtesting from professional StarCraft players. It retains the gameplay of the original StarCraft, but features ultra-high-definition graphics (ultra HD), re-recorded audio, and Blizzard's modern online feature suite. StarCraft: Remastered is a remastered edition of the 1998 real-time strategy video game StarCraft and its expansion Brood War, which was released on August 14, 2017.
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